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Megakill Ultra

2024

 

A first-person shooter created as part of the ARTG 171 capstone series.

Role: 3D Artist

  • Modeled vehicle assets inspired by 1950s car designs, tailored to a low-poly art style
  • Adapted to a project pivot from a vehicular gameplay to a first-person shooter by shifting focus to creating environmental assets
  • Produced environment models to support rapid level design

 

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Thanks for your interest in my portfolio!

Feel free to reach out with any inquiries or if you want to connect!

Contact me

scottyeekuwahara@gmail.com

Discord: nayn4y

(510) 542 1292

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